Category:Character Classes: Difference between revisions
From Adventure Band
(Cleaned up wording of design goal) Tag: visualeditor |
(Character classes are Extras.) |
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The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept. | The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept. | ||
Every character starts with one class. See rules for [[changing class]] and [[multi-classing]]. | |||
Your character's class, combined with their [[character level]], unlocks [[powers]]. |
Revision as of 17:26, 16 June 2022
The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept.
Every character starts with one class. See rules for changing class and multi-classing.
Your character's class, combined with their character level, unlocks powers.