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From Adventure Band
(Revised and simplified design goals, added placeholder for intro, added is it right/wrong for you)
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* [[:Category:Skills|Skills]]
* [[:Category:Skills|Skills]]


== Design Goals ==
= Design Goals =
See also the [[Design Notes]] page.
See also the [[Design Notes]] page.
* Inspire players and GM with narrative opportunities. The best moments are spontaneous.
* Inspire players and GM with narrative opportunities. The best moments are spontaneous.
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* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.


== Is Adventure Band for You? ==
= Is Adventure Band for You? =
Adventure Band may be to your liking if:
Adventure Band may be to your liking if:
* You like the story to unfold in unpredictable ways.
* You like the story to unfold in unpredictable ways.

Revision as of 03:49, 23 June 2022

Adventure Band is the working title of a fantasy RPG from Shewstone Publishing. It is currently under early development.

TODO: Introduction saying many hobbyists want a narrative game and emergent moments. Adventure band is designed to make the story unfold in unpredictable ways. I wouldn't call it rules-light, but we don't regard complexity as desirable.

Open Game Content

The rules for Adventure Band are free to use, modify, republish, and sell under the Open Game License version 1.0a. The Drintera™ setting is Product Identity owned by Shewstone Publishing LLC.

Setting

The setting for Adventure Band is an original fantasy world called Drintera™. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.

Rules Engine

Updated June 2022: Adventure Band is based on the Fate Condensed rules engine. We settled on this instead of a D20-based engine, because there are plenty of good D20-based dungeon crawling games out there already. Fate™ is better aligned to our design goals (see below).

Rules

Design Goals

See also the Design Notes page.

  • Inspire players and GM with narrative opportunities. The best moments are spontaneous.
  • The best mechanics are simple. Be suspicious of complexity.
  • Support creative problem-solving
  • Emphasize teamwork and provide mechanical support for teamwork
  • Playable with or without electronic tabletop
  • Supports plugging into a homebrew or published setting. Setting is not baked into the rules.

Is Adventure Band for You?

Adventure Band may be to your liking if:

  • You like the story to unfold in unpredictable ways.
  • There's more to gaming than combat
  • You want to be part of a team

Adventure Band is probably not for you if:

  • Special powers are the best way to make a special character
  • You hate the idea of your character's plan going sideways
  • You want choices to be simple when you roll the dice