Character creation: Difference between revisions

From Adventure Band
(Powers before Skills)
(Everyone gets 3 powers? try it out.)
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#Start with the [[:Category: Character Classes|character class]] you want to play
#Start with the [[:Category: Character Classes|character class]] you want to play
#Choose your [[:Category:Ancestry|Ancestry]] and gender
#Choose your [[:Category:Ancestry|Ancestry]] and gender.
#Optionally, choose an [[Archetype]]
#Optionally, choose an [[Archetype]]
#Optionally, choose your [[Background]]
#Define the [[High Concept]] of what character you want to play.
#Define the [[High Concept]] of what character you want to play.
#Select the [[:Category:Powers | Powers]] for your character class
#Select the [[:Category:Powers | Powers]] for your character class
#Choose [[:Category:Skills | Skills]]: 1 at Great (+4), 2 at Good (+3), 3 at Fair (+2), and 4 at Average (+1)
#Choose [[:Category:Skills | Skills]]: 1 at Great (+4), 2 at Good (+3), 3 at Fair (+2), and 4 at Average (+1)
#Choose 2 [[:Category:Stunts | Stunts]], and optionally trade 1 Refresh for an additional Stunt
#Choose 2 [[:Category:Stunts | Stunts]]
#Finish [[Character Aspects]]
#Finish [[Character Aspects]]
#Choose [[:Category:Equipment|Equipment]]
#Choose [[:Category:Equipment|Equipment]]
A completed character will have:
* A High Concept Aspect
* A Trouble Aspect
* 3 other Aspects, which may come from any combination of [[Ancestry]] or your character's background, personality, and relationships.
* 3 first-level [[:Category:Powers]], chosen from the lists for your [[:Category:Ancestry|Ancestry]], [[:Category: Character Classes|character class]], and [[Archetype]]
* Weapon and armor proficiencies determined by your character class
* 1 skill at Great (+4)
* 2 skills at Good (+3)
* 3 skills at Fair (+2)
* 4 skills at Average (+1)
* 2 [[:Category:Stunts | Stunts]] (though some classes allow you to trade a power for a stunt)

Revision as of 14:10, 27 June 2022

  1. Start with the character class you want to play
  2. Choose your Ancestry and gender.
  3. Optionally, choose an Archetype
  4. Define the High Concept of what character you want to play.
  5. Select the Powers for your character class
  6. Choose Skills: 1 at Great (+4), 2 at Good (+3), 3 at Fair (+2), and 4 at Average (+1)
  7. Choose 2 Stunts
  8. Finish Character Aspects
  9. Choose Equipment

A completed character will have:

  • A High Concept Aspect
  • A Trouble Aspect
  • 3 other Aspects, which may come from any combination of Ancestry or your character's background, personality, and relationships.
  • 3 first-level Category:Powers, chosen from the lists for your Ancestry, character class, and Archetype
  • Weapon and armor proficiencies determined by your character class
  • 1 skill at Great (+4)
  • 2 skills at Good (+3)
  • 3 skills at Fair (+2)
  • 4 skills at Average (+1)
  • 2 Stunts (though some classes allow you to trade a power for a stunt)