Character creation: Difference between revisions
From Adventure Band
(Powers before Skills) |
(Everyone gets 3 powers? try it out.) |
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#Start with the [[:Category: Character Classes|character class]] you want to play | #Start with the [[:Category: Character Classes|character class]] you want to play | ||
#Choose your [[:Category:Ancestry|Ancestry]] and gender | #Choose your [[:Category:Ancestry|Ancestry]] and gender. | ||
#Optionally, choose an [[Archetype]] | #Optionally, choose an [[Archetype]] | ||
#Define the [[High Concept]] of what character you want to play. | #Define the [[High Concept]] of what character you want to play. | ||
#Select the [[:Category:Powers | Powers]] for your character class | #Select the [[:Category:Powers | Powers]] for your character class | ||
#Choose [[:Category:Skills | Skills]]: 1 at Great (+4), 2 at Good (+3), 3 at Fair (+2), and 4 at Average (+1) | #Choose [[:Category:Skills | Skills]]: 1 at Great (+4), 2 at Good (+3), 3 at Fair (+2), and 4 at Average (+1) | ||
#Choose 2 [[:Category:Stunts | Stunts]] | #Choose 2 [[:Category:Stunts | Stunts]] | ||
#Finish [[Character Aspects]] | #Finish [[Character Aspects]] | ||
#Choose [[:Category:Equipment|Equipment]] | #Choose [[:Category:Equipment|Equipment]] | ||
A completed character will have: | |||
* A High Concept Aspect | |||
* A Trouble Aspect | |||
* 3 other Aspects, which may come from any combination of [[Ancestry]] or your character's background, personality, and relationships. | |||
* 3 first-level [[:Category:Powers]], chosen from the lists for your [[:Category:Ancestry|Ancestry]], [[:Category: Character Classes|character class]], and [[Archetype]] | |||
* Weapon and armor proficiencies determined by your character class | |||
* 1 skill at Great (+4) | |||
* 2 skills at Good (+3) | |||
* 3 skills at Fair (+2) | |||
* 4 skills at Average (+1) | |||
* 2 [[:Category:Stunts | Stunts]] (though some classes allow you to trade a power for a stunt) |
Revision as of 14:10, 27 June 2022
- Start with the character class you want to play
- Choose your Ancestry and gender.
- Optionally, choose an Archetype
- Define the High Concept of what character you want to play.
- Select the Powers for your character class
- Choose Skills: 1 at Great (+4), 2 at Good (+3), 3 at Fair (+2), and 4 at Average (+1)
- Choose 2 Stunts
- Finish Character Aspects
- Choose Equipment
A completed character will have:
- A High Concept Aspect
- A Trouble Aspect
- 3 other Aspects, which may come from any combination of Ancestry or your character's background, personality, and relationships.
- 3 first-level Category:Powers, chosen from the lists for your Ancestry, character class, and Archetype
- Weapon and armor proficiencies determined by your character class
- 1 skill at Great (+4)
- 2 skills at Good (+3)
- 3 skills at Fair (+2)
- 4 skills at Average (+1)
- 2 Stunts (though some classes allow you to trade a power for a stunt)