Design Notes: Difference between revisions
From Adventure Band
(Moved spell power discussion into "Running Out of Spells") |
(More specific reason we don't have alignment) |
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= Rules that Aren't in Adventure Band = | = Rules that Aren't in Adventure Band = | ||
;Alignment: After careful consideration, we've decided | ;Alignment: After careful consideration, we've decided gameplay and characters are more interesting if we don't try to align their values and behavior to vague standards. You can easily re-introduce alignment as a house rule. Better yet, if a player wants their character's code of conduct to be important to the story, make it an [[Aspect]]. | ||
;Darkvision: Darkvision is overpowered. A character who needs to rely on a light source is at a huge disadvantage relative to one who has darkvision | ;Darkvision: Darkvision is overpowered. A character who needs to rely on a light source is at a huge disadvantage relative to one who has darkvision. It's a lot more interesting if everyone has to worry about light -- both being able to see, and the risk of being seen. | ||
;Running out of spells: In a big departure from Pathfinder and 5E, there is no limit to the number of times characters can cast their spells. Hoarding your spells, or running out and then turtling up to recover, is not fun. Instead, we're | ;Running out of spells: In a big departure from Pathfinder and 5E, there is no limit to the number of times characters can cast their spells. Hoarding your spells, or running out and then turtling up to recover, is not fun. Instead, we're re-calibrating the power of spells so a spellcaster can use their spells every scene, without overshadowing the the other characters. |
Latest revision as of 03:48, 5 July 2022
Rules that Aren't in Adventure Band
- Alignment
- After careful consideration, we've decided gameplay and characters are more interesting if we don't try to align their values and behavior to vague standards. You can easily re-introduce alignment as a house rule. Better yet, if a player wants their character's code of conduct to be important to the story, make it an Aspect.
- Darkvision
- Darkvision is overpowered. A character who needs to rely on a light source is at a huge disadvantage relative to one who has darkvision. It's a lot more interesting if everyone has to worry about light -- both being able to see, and the risk of being seen.
- Running out of spells
- In a big departure from Pathfinder and 5E, there is no limit to the number of times characters can cast their spells. Hoarding your spells, or running out and then turtling up to recover, is not fun. Instead, we're re-calibrating the power of spells so a spellcaster can use their spells every scene, without overshadowing the the other characters.