Shield Proficiency: Difference between revisions

From Adventure Band
(Removed +1 armor. Sorry Zing!)
(Changed benefits again: ties count as misses. Moving Shield Aspect to an entry for the equipment item)
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[[Category:Cleric Level 1 Stunts]]
[[Category:Cleric Level 1 Stunts]]
{{Restricted|class=[[Warrior]], [[Cleric]], or [[Scout]] |skill=[[Fighting]]|level=1}}
{{Restricted|class=[[Warrior]], [[Cleric]], or [[Scout]] |skill=[[Fighting]]|level=1}}
When you are wielding a '''Shield''', it functions a situational Aspect you can use to aid Defend rolls, and you can use the Create an Advantage action to get free invocations of it.
This stunt confers two benefits in addition to the normal benefits of wielding a [[shield]]:
 
# When you are wielding a [[shield]] and your opponent's Attack roll ties your Defense, that's treated as a miss. Your opponent neither gets a Boost nor does any damage with that attack.
In addition, if your shield is not a buckler, you can use [[Fighting]] to [[Defend]] against ranged attacks.
#If your shield is larger than a [[buckler]], you can use [[Fighting]] to [[Defend]] against ranged attacks.

Revision as of 15:20, 26 July 2022

Restricted Stunt
Class: Warrior, Cleric, or Scout
Skill: Fighting
Level: 1
Other: None

This stunt confers two benefits in addition to the normal benefits of wielding a shield:

  1. When you are wielding a shield and your opponent's Attack roll ties your Defense, that's treated as a miss. Your opponent neither gets a Boost nor does any damage with that attack.
  2. If your shield is larger than a buckler, you can use Fighting to Defend against ranged attacks.