Category:Character Classes: Difference between revisions

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Your character's '''class''' is their profession. It defines what [[:Category:Powers | Powers]] they'll be able to choose from, and therefore what cool things they'll do to help the band prevail.
Your character's '''class''' is their profession. It defines what [[:Category:Stunts| stunts]] they'll be able to choose from, and therefore what cool things they'll do to help the band prevail.


In version 1.x of Adventure Band, each character can choose only one class.
You choose your character's class at [[level 1]] and cannot change it, but you can add a second and even third class as you gain additional levels. This is called [[multiclassing]].


Character classes are broad and fairly generic. To add flair, complement your character's class with a unique [[High Concept]] and, optionally, a distinctive [[Archetype]].
Character classes are intentionally broad, general categories. To add flair, complement your character's class with a unique [[High Concept]] and, optionally, a distinctive [[:Category:Archetypes|Archetype]].


Draft list of character classes:
There are four character classes:
* The [[Cleric]] uses divinely-inspired magic to strengthen, protect, and heal their allies
* The [[Cleric]] uses divinely-inspired magic to strengthen, protect, and heal their allies.
* The [[Scout]] uses wits and stealth to bypass obstacles and outwit enemies
* The [[Scout]] uses wits and stealth to overcome obstacles and outwit enemies.
* The [[Warrior]] excels at physical combat
* The [[Warrior]] excels at physical combat.
* The [[Magician]] wields magic to defeat enemies and overcome obstacles
* The [[Magician]] wields magic to defeat enemies and overcome obstacles.


The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept.
See the [[:Category_talk:Character_Classes|talk page]] for design notes and discussion.

Latest revision as of 07:45, 25 September 2022

Your character's class is their profession. It defines what stunts they'll be able to choose from, and therefore what cool things they'll do to help the band prevail.

You choose your character's class at level 1 and cannot change it, but you can add a second and even third class as you gain additional levels. This is called multiclassing.

Character classes are intentionally broad, general categories. To add flair, complement your character's class with a unique High Concept and, optionally, a distinctive Archetype.

There are four character classes:

  • The Cleric uses divinely-inspired magic to strengthen, protect, and heal their allies.
  • The Scout uses wits and stealth to overcome obstacles and outwit enemies.
  • The Warrior excels at physical combat.
  • The Magician wields magic to defeat enemies and overcome obstacles.

See the talk page for design notes and discussion.

Pages in category "Character Classes"

The following 4 pages are in this category, out of 4 total.