Category:Character Classes: Difference between revisions
From Adventure Band
(Made Archetype a category link) |
(Moved design notes to Discussion page) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
You choose your character's class at [[level 1]] and cannot change it, but you can add a second and even third class as you gain additional levels. This is called [[multiclassing]]. | You choose your character's class at [[level 1]] and cannot change it, but you can add a second and even third class as you gain additional levels. This is called [[multiclassing]]. | ||
Character classes are broad | Character classes are intentionally broad, general categories. To add flair, complement your character's class with a unique [[High Concept]] and, optionally, a distinctive [[:Category:Archetypes|Archetype]]. | ||
There are four character classes: | |||
* The [[Cleric]] uses divinely-inspired magic to strengthen, protect, and heal their allies | * The [[Cleric]] uses divinely-inspired magic to strengthen, protect, and heal their allies. | ||
* The [[Scout]] uses wits and stealth to | * The [[Scout]] uses wits and stealth to overcome obstacles and outwit enemies. | ||
* The [[Warrior]] excels at physical combat | * The [[Warrior]] excels at physical combat. | ||
* The [[Magician]] wields magic to defeat enemies and overcome obstacles | * The [[Magician]] wields magic to defeat enemies and overcome obstacles. | ||
See the [[:Category_talk:Character_Classes|talk page]] for design notes and discussion. |
Latest revision as of 07:45, 25 September 2022
Your character's class is their profession. It defines what stunts they'll be able to choose from, and therefore what cool things they'll do to help the band prevail.
You choose your character's class at level 1 and cannot change it, but you can add a second and even third class as you gain additional levels. This is called multiclassing.
Character classes are intentionally broad, general categories. To add flair, complement your character's class with a unique High Concept and, optionally, a distinctive Archetype.
There are four character classes:
- The Cleric uses divinely-inspired magic to strengthen, protect, and heal their allies.
- The Scout uses wits and stealth to overcome obstacles and outwit enemies.
- The Warrior excels at physical combat.
- The Magician wields magic to defeat enemies and overcome obstacles.
See the talk page for design notes and discussion.