Scout: Difference between revisions
From Adventure Band
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(Added Choosing the Scout class. Added theme of detecting and avoiding danger.) |
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[[Category:Character Classes]] | [[Category:Character Classes]] | ||
The '''Scout''' is a character class that excels in stealth, mobility, and cunning. | The '''Scout''' is a character class that excels in stealth, mobility, and cunning. The scout is the best class at detecting and evading danger. | ||
Scout [[:Category:Archetypes|Archetypes]] to be developed: | Scout [[:Category:Archetypes|Archetypes]] to be developed: | ||
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* Spy | * Spy | ||
* Swashbuckler (multiclass with [[Warrior]]) | * Swashbuckler (multiclass with [[Warrior]]) | ||
= Choosing the Scout Class = | |||
Play a Scout if: | |||
* you want to think on your feet and improvise--a lot | |||
* you're willing to wait for the right moment to use your best move | |||
* you can laugh when a trap goes off in your character's face | |||
Consider a different class if: | |||
* you want to do a lot of damage in combat. In Adventure Band, scouts can fight, but they do less damage than [[Warrior]]s. | |||
* you hate it when your plan goes sideways | |||
* making complicated tactical decisions every turn doesn't appeal to you | |||
= Creating a Scout = | = Creating a Scout = | ||
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* [[Light Armor Proficiency]] | * [[Light Armor Proficiency]] | ||
* Weapon proficiency with the quarterstaff, bow, and all one-handed weapons except [[:Category:Superior Weapons|Superior Weapons]] | * Weapon proficiency with the quarterstaff, bow, and all one-handed weapons except [[:Category:Superior Weapons|Superior Weapons]] | ||
* If you're starting as a first-level Scout, take five stunts. You can choose | * If you're starting as a first-level Scout, take five stunts. You can choose freely from both the [[:Category:Scout Stunts|Scout]] list and unrestricted stunts, but must obey the limitations of other Stunt lists you've unlocked (such as your Ancestry stunts). | ||
* If you already have levels in another class, and fewer than five stunts, add one stunt. | * If you already have levels in another class, and fewer than five stunts, add one stunt. | ||
= Recommended Skills = | |||
* [[Notice]] is the quintessential skill of the Scout. | * [[Notice]] is the quintessential skill of the Scout. | ||
* [[Stealth]] lets you escape or ambush your enemies. | * [[Stealth]] lets you escape or ambush your enemies. |
Revision as of 08:02, 25 September 2022
The Scout is a character class that excels in stealth, mobility, and cunning. The scout is the best class at detecting and evading danger.
Scout Archetypes to be developed:
- Acrobat
- Arcane Trickster (mutliclass with Magician)
- Burglar
- Ranger
- Spy
- Swashbuckler (multiclass with Warrior)
Choosing the Scout Class
Play a Scout if:
- you want to think on your feet and improvise--a lot
- you're willing to wait for the right moment to use your best move
- you can laugh when a trap goes off in your character's face
Consider a different class if:
- you want to do a lot of damage in combat. In Adventure Band, scouts can fight, but they do less damage than Warriors.
- you hate it when your plan goes sideways
- making complicated tactical decisions every turn doesn't appeal to you
Creating a Scout
You get:
- Light Armor Proficiency
- Weapon proficiency with the quarterstaff, bow, and all one-handed weapons except Superior Weapons
- If you're starting as a first-level Scout, take five stunts. You can choose freely from both the Scout list and unrestricted stunts, but must obey the limitations of other Stunt lists you've unlocked (such as your Ancestry stunts).
- If you already have levels in another class, and fewer than five stunts, add one stunt.
Recommended Skills
- Notice is the quintessential skill of the Scout.
- Stealth lets you escape or ambush your enemies.
- Athletics lets you dodge attacks and traps and gives you mobility.
- Burglary helps you get into places and heist treasure.
- Fighting and Shooting are important.
- Rapport makes you a smooth talker.
- Deception helps you trick your enemies (or the authorities).
- Lore helps you understand the ancient ruins and strange inscriptions you may encounter.