Berseker: Difference between revisions

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(Created Berserker power)
 
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[[Category:Warrior Powers]]
[[Category:Stunts]]
[[Category:Fighting Powers]]
[[Category:Restricted Stunts]]
[[Category:Warrior Stunts]]
[[Category:Level 1 Stunts]]
[[Category:Warrior Level 1 Stunts]]
[[Category:Fighting Stunts]]
{{Restricted|class=Warrior|skill=Fighting|other=Only usable while wearing no armor}}
{{Restricted|class=Warrior|skill=Fighting|other=Only usable while wearing no armor}}
You're blessed with the ability to enter a fearsome, supernatural rage in battle. You may get this as a sign of favor from your god(s) or ancestors or due to some secret ritual you've undergone. This power grants two benefits:
You're blessed with the ability to enter a fearsome, supernatural rage in battle. You may get this as a sign of favor from your god(s) or ancestors or due to some secret ritual you've undergone.  
# Whenever you're wearing no armor, you gain an Armor value of 1. This is a supernatural ability.
 
# Provided you're wearing no armor, you can [[Exploit an Opportunity]] using [[Fighting]] or [[Will]] to gain the situational aspect '''Berserk Rage'''. You can Invoke that Aspect for melee Attacks or Defense, or for feats of physical prowess. It can be Compelled to make you behave recklessly or impulsively. This Aspect lasts to the end of the scene or until you spend your turn to end it.
Provided you're wearing no armor, you can [[Create an Advantage]] using [[Fighting]] or [[Will]] to gain the situational aspect '''Berserk Rage'''. You can Invoke that Aspect for melee Attacks or Defense, or for feats of physical prowess. It can be Compelled to make you behave recklessly or impulsively. This Aspect lasts to the end of the scene or until you spend your turn to end it.

Latest revision as of 11:18, 25 September 2022

Restricted Stunt
Class: Warrior
Skill: Fighting
Level: 1
Other: Only usable while wearing no armor

You're blessed with the ability to enter a fearsome, supernatural rage in battle. You may get this as a sign of favor from your god(s) or ancestors or due to some secret ritual you've undergone.

Provided you're wearing no armor, you can Create an Advantage using Fighting or Will to gain the situational aspect Berserk Rage. You can Invoke that Aspect for melee Attacks or Defense, or for feats of physical prowess. It can be Compelled to make you behave recklessly or impulsively. This Aspect lasts to the end of the scene or until you spend your turn to end it.