Scout: Difference between revisions

From Adventure Band
(Bard is more magician archetype than scout)
(Design goal: exploiting opportunities that emerge)
 
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[[Category:Character Classes]]
[[Category:Character Classes]]
The '''Scout''' is a character class that excels in stealth, mobility, and cunning. Scouts lack access to the [[Warrior]]'s special fighting stunts, but make up for it with clever tactics.
The '''Scout''' is a character class that excels in stealth, mobility, and cunning.


Scout [[:Category:Archetypes|Archetypes]] to be developed:
The Scout is designed to exploit opportunities that emerge during gameplay. If the enemy doesn't see you, you get to [[Bushwhacker|bushwhack]] them. If you trigger a trap, you have a chance to dodge out of its way. If an opponent makes a mistake, you can quickly turn that to your advantage.


* Acrobat
Play a Scout if:
* Arcane Trickster (mutliclass with [[Magician]])
* you want to think on your feet and improvise--a lot
* Burglar
* you're willing to wait for the right moment to use your best move
* Ranger
* you can laugh when a trap goes off in your character's face
* Spy
Consider a different class if:
* Swashbuckler (multiclass with [[Warrior]])
* you want to do a lot of damage in combat. In Adventure Band, scouts can fight, but they do less damage than [[Warrior]]s.
* you hate it when your plan goes sideways
* making complicated tactical decisions every turn doesn't appeal to you
 
= Creating a Scout =
Optionally, choose one of the [[:Category:Scout_Archetypes | Scout Archetypes]]


== Recommended Skills ==
== Recommended Skills ==
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* [[Deception]] helps you trick your enemies (or the authorities).
* [[Deception]] helps you trick your enemies (or the authorities).
* [[Lore]] helps you understand the ancient ruins and strange inscriptions you may encounter.
* [[Lore]] helps you understand the ancient ruins and strange inscriptions you may encounter.
== Stunts ==
See also the [[:Category:Scout_Stunts | Scout Stunts]] and [[:Category:Unrestricted_Stunts|Unrestricted Stunts]].
* [[Light Armor Proficiency]]
* Weapon proficiency with the quarterstaff, bow, and all one-handed weapons except [[:Category:Superior Weapons|Superior Weapons]]
* If you're starting as a first-level Scout, take five stunts. You can choose freely from both the [[:Category:Scout Stunts|Scout]] list and unrestricted stunts, but must obey the limitations of other Stunt lists you've unlocked (such as your Ancestry stunts).
* If you already have levels in another class, and fewer than five stunts, add one stunt.

Latest revision as of 11:56, 25 September 2022

The Scout is a character class that excels in stealth, mobility, and cunning.

The Scout is designed to exploit opportunities that emerge during gameplay. If the enemy doesn't see you, you get to bushwhack them. If you trigger a trap, you have a chance to dodge out of its way. If an opponent makes a mistake, you can quickly turn that to your advantage.

Play a Scout if:

  • you want to think on your feet and improvise--a lot
  • you're willing to wait for the right moment to use your best move
  • you can laugh when a trap goes off in your character's face

Consider a different class if:

  • you want to do a lot of damage in combat. In Adventure Band, scouts can fight, but they do less damage than Warriors.
  • you hate it when your plan goes sideways
  • making complicated tactical decisions every turn doesn't appeal to you

Creating a Scout

Optionally, choose one of the Scout Archetypes

Recommended Skills

  • Notice is the quintessential skill of the Scout.
  • Stealth lets you escape or ambush your enemies.
  • Athletics lets you dodge attacks and traps and gives you mobility.
  • Burglary helps you get into places and heist treasure.
  • Fighting and Shooting are important.
  • Rapport makes you a smooth talker.
  • Deception helps you trick your enemies (or the authorities).
  • Lore helps you understand the ancient ruins and strange inscriptions you may encounter.

Stunts

See also the Scout Stunts and Unrestricted Stunts.

  • Light Armor Proficiency
  • Weapon proficiency with the quarterstaff, bow, and all one-handed weapons except Superior Weapons
  • If you're starting as a first-level Scout, take five stunts. You can choose freely from both the Scout list and unrestricted stunts, but must obey the limitations of other Stunt lists you've unlocked (such as your Ancestry stunts).
  • If you already have levels in another class, and fewer than five stunts, add one stunt.