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Adventure Band is the working title of a fantasy RPG from [https://shewstonepublishing.com Shewstone Publishing]. It is currently under early development.
Adventure Band is the working title of a fantasy RPG from [https://shewstonepublishing.com Shewstone Publishing]. It is currently under early development.
TODO: Introduction saying many hobbyists want a narrative game and emergent moments. Adventure band is designed to make the story unfold in unpredictable ways. I wouldn't call it rules-light, but we don't regard complexity as desirable.


== Open Game Content ==
== Open Game Content ==
The rules for Adventure Band are free to use, modify, republish, and sell under the [[Open Game License]] version 1.0a. The Drintera setting is Product Identity owned by Shewstone Publishing LLC.
The rules for Adventure Band are free to use, modify, republish, and sell under the [[Open Game License]] version 1.0a. The Drintera™ setting is Product Identity owned by Shewstone Publishing LLC.


== Setting ==
== Setting ==
The setting for Adventure Band is an original fantasy world called [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera]. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.
The setting for Adventure Band is an original fantasy world called [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera]™. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.
 
== Phase 1 ==
Phase 1 develops the [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera] setting and makes a set of targeted changes to the [https://dnd.wizards.com/articles/features/systems-reference-document-srd 5E SRD]. Think of Adventure Band Phase 1 as a new fantasy world combined with professionally developed house rules for 5E.
 
Phase 1 began in June 2021. It's fully compatible with 5E. You can play Adventure Band Phase 1 without ever moving on to Phase 2.
 
* Character Classes and Abilities
** [[Turn Undead]]
* [[Combat]]
** Range and Line of Sight
* [[Conditions]]


== Phase 2 ==
== Rules Engine ==
Adventure Band Phase 2 is a complete redesign of characters, spells, and creatures to support our [[design goals]]. Phase 2 is '''not''' compatible with 5E. If you have favorite character classes, species, or spells in 5E, we don't guarantee those will be available in Phase 2. It's a different game, designed for players who want a different experience than they get from other major RPG brands.
Updated June 2022: Adventure Band is based on the ''[https://fate-srd.com/fate-condensed Fate Condensed]'' rules engine. We settled on this instead of a D20-based engine, because there are plenty of good D20-based dungeon crawling games out there already. Fate™ is better aligned to our design goals (see below).


* [[:Category: Character Classes | Character Classes]]
= Rules =
* [[Character creation]]
* [[:Category:Character Classes|Character Classes]]
* [[:Category:Stunts | Stunts]]
* [[:Category:Ancestry]]
* [[Character Aspects]]
* [[Loot]]
* [[:Category:Equipment|Equipment]]
* [[:Category:Skills|Skills]]


==Design Goals==
= Design Goals =
* Easy to learn
See also the [[Design Notes]] page.
* Easy to GM
* Inspire players and GM to imagine and describe the action. The best moments are spontaneous.
* Fast playing: quick to resolve players' turns
* The best mechanics are simple. Be suspicious of complexity.
* Use the foundation of the [https://dnd.wizards.com/articles/features/systems-reference-document-srd 5E SRD] for a familiar feel, but streamline it
* Support creative problem-solving
* Eliminate or reduce resource management. For example, eliminate the need to rest to replenish spells.
* Give every PC something equally effective to do in battle, every round. Spells will have to be reduced in power to let the Warrior and Rogue match spellcasters' effectiveness.
* Emphasize teamwork and provide mechanical support for teamwork
* Emphasize teamwork and provide mechanical support for teamwork
* Playable with or without electronic tabletop
* Playable with or without electronic tabletop
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
* Balance. We don't want some characters to overshadow others. We don't want any options so powerful that you're at a disadvantage if you choose something else.
= Is Adventure Band for You? =
Adventure Band may be to your liking if:
* you want to solve problems creatively.
* how you roleplay your character is more important than how much damage they can do.
* your character falling out of the frying pan and into the fire sounds fun.
Adventure Band is probably not for you if:
* power gaming is your thing.
* you need exotic character options like a half-elemental thunder gnome shadowrune bladesoliloquist to have a good time.
* you're uncomfortable with improvisation.
* you want a truly rules-light experience. Adventure Band has structure; there's not a lot of handwaving.

Latest revision as of 12:15, 25 September 2022

Adventure Band is the working title of a fantasy RPG from Shewstone Publishing. It is currently under early development.

TODO: Introduction saying many hobbyists want a narrative game and emergent moments. Adventure band is designed to make the story unfold in unpredictable ways. I wouldn't call it rules-light, but we don't regard complexity as desirable.

Open Game Content

The rules for Adventure Band are free to use, modify, republish, and sell under the Open Game License version 1.0a. The Drintera™ setting is Product Identity owned by Shewstone Publishing LLC.

Setting

The setting for Adventure Band is an original fantasy world called Drintera™. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.

Rules Engine

Updated June 2022: Adventure Band is based on the Fate Condensed rules engine. We settled on this instead of a D20-based engine, because there are plenty of good D20-based dungeon crawling games out there already. Fate™ is better aligned to our design goals (see below).

Rules

Design Goals

See also the Design Notes page.

  • Inspire players and GM to imagine and describe the action. The best moments are spontaneous.
  • The best mechanics are simple. Be suspicious of complexity.
  • Support creative problem-solving
  • Emphasize teamwork and provide mechanical support for teamwork
  • Playable with or without electronic tabletop
  • Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
  • Balance. We don't want some characters to overshadow others. We don't want any options so powerful that you're at a disadvantage if you choose something else.

Is Adventure Band for You?

Adventure Band may be to your liking if:

  • you want to solve problems creatively.
  • how you roleplay your character is more important than how much damage they can do.
  • your character falling out of the frying pan and into the fire sounds fun.

Adventure Band is probably not for you if:

  • power gaming is your thing.
  • you need exotic character options like a half-elemental thunder gnome shadowrune bladesoliloquist to have a good time.
  • you're uncomfortable with improvisation.
  • you want a truly rules-light experience. Adventure Band has structure; there's not a lot of handwaving.