Category:Skills: Difference between revisions
(Removed Wits. Magic is restricted to the Magician class. Sanctity is restricted to the Cleric class.) |
(renamed Perception back to Notice) |
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All skill names are nouns. | All skill names are nouns. | ||
* Athletics | * [[Athletics]] | ||
* [[ | * [[Burglary]] | ||
* Contacts | * Contacts | ||
* Crafts | * [[Crafts]] | ||
* Deception | * Deception | ||
* <s>Drive</s> see Riding | * <s>Drive</s> see Riding | ||
* Empathy | * Empathy | ||
* Fighting | * [[Fighting]] | ||
* Investigation | * Investigation | ||
* Lore | * Lore | ||
* [[ | * [[Magic (skill)]] ([[Magician]]s only) | ||
* [[ | * [[Menace]] | ||
* | * Notice | ||
* Physique | * Physique | ||
* <s>Provoke</s> see Menace | * <s>Provoke</s> see Menace | ||
Line 25: | Line 24: | ||
* Stealth | * Stealth | ||
* Will | * Will | ||
== Design Notes on Skills == | == Design Notes on Skills == | ||
We considered making an "Adventuring" skill that covers knowledge and experience of anticipating hazards and obstacles, such as what kinds of traps will occur and what kinds of monsters might be encountered. We decided against that because we don't want such competency to be concentrated in a single expert character. Instead, a mix of skills such as Lore, Investigation, Perception, Crafts, Athletics are required. We do want overall adventuring experience to be usable, but we decided it should be an Aspect or property of the [[band]] not an individual character. That way, the mechanics of adventuring experience always benefit the characters who are already best at the particular tasks. | We considered making an "Adventuring" skill that covers knowledge and experience of anticipating hazards and obstacles, such as what kinds of traps will occur and what kinds of monsters might be encountered. We decided against that because we don't want such competency to be concentrated in a single expert character. Instead, a mix of skills such as Lore, Investigation, Perception, Crafts, Athletics are required. We do want overall adventuring experience to be usable, but we decided it should be an Aspect or property of the [[band]] not an individual character. That way, the mechanics of adventuring experience always benefit the characters who are already best at the particular tasks. | ||
We want to make it possible for a character who "knows their treasure." This is done through [[ | We want to make it possible for a character who "knows their treasure." This is done through [[Stunts]] that let the character substitute one skill for another under narrow circumstances. |
Latest revision as of 04:30, 19 March 2024
Skill list isn't finalized. We used Fate skill list as a starting point.
All skill names are nouns.
- Athletics
- Burglary
- Contacts
- Crafts
- Deception
Drivesee Riding- Empathy
- Fighting
- Investigation
- Lore
- Magic (skill) (Magicians only)
- Menace
- Notice
- Physique
Provokesee Menace- Rapport
- Riding
- Sanctity (Clerics only)
- Shooting
- Stealth
- Will
Design Notes on Skills
We considered making an "Adventuring" skill that covers knowledge and experience of anticipating hazards and obstacles, such as what kinds of traps will occur and what kinds of monsters might be encountered. We decided against that because we don't want such competency to be concentrated in a single expert character. Instead, a mix of skills such as Lore, Investigation, Perception, Crafts, Athletics are required. We do want overall adventuring experience to be usable, but we decided it should be an Aspect or property of the band not an individual character. That way, the mechanics of adventuring experience always benefit the characters who are already best at the particular tasks.
We want to make it possible for a character who "knows their treasure." This is done through Stunts that let the character substitute one skill for another under narrow circumstances.