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(Reworded narrative opportunities. Put back in that it's not rules light.) |
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* [[Character creation]] | * [[Character creation]] | ||
* [[:Category:Character Classes|Character Classes]] | * [[:Category:Character Classes|Character Classes]] | ||
* [[:Category:Stunts | Stunts]] | |||
* [[:Category:Ancestry]] | * [[:Category:Ancestry]] | ||
* [[Character Aspects]] | * [[Character Aspects]] | ||
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= Design Goals = | = Design Goals = | ||
See also the [[Design Notes]] page. | See also the [[Design Notes]] page. | ||
* Inspire players and GM | * Inspire players and GM to imagine and describe the action. The best moments are spontaneous. | ||
* The best mechanics are simple. Be suspicious of complexity. | * The best mechanics are simple. Be suspicious of complexity. | ||
* Support creative problem-solving | * Support creative problem-solving | ||
Line 29: | Line 30: | ||
* Playable with or without electronic tabletop | * Playable with or without electronic tabletop | ||
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules. | * Supports plugging into a homebrew or published setting. Setting is not baked into the rules. | ||
* Balance. We don't want some characters to overshadow others. We don't want any options so powerful that you're at a disadvantage if you choose something else. | |||
= Is Adventure Band for You? = | = Is Adventure Band for You? = | ||
Adventure Band may be to your liking if: | Adventure Band may be to your liking if: | ||
* you want to solve problems creatively. | * you want to solve problems creatively. | ||
* how you roleplay your character is more important than how much damage they can do. | |||
* your character falling out of the frying pan and into the fire sounds fun. | |||
Adventure Band is probably not for you if: | Adventure Band is probably not for you if: | ||
* power gaming is your thing. | * power gaming is your thing. | ||
* you need | * you need exotic character options like a half-elemental thunder gnome shadowrune bladesoliloquist to have a good time. | ||
* you want rules | * you're uncomfortable with improvisation. | ||
* you want a truly rules-light experience. Adventure Band has structure; there's not a lot of handwaving. |
Latest revision as of 12:15, 25 September 2022
Adventure Band is the working title of a fantasy RPG from Shewstone Publishing. It is currently under early development.
TODO: Introduction saying many hobbyists want a narrative game and emergent moments. Adventure band is designed to make the story unfold in unpredictable ways. I wouldn't call it rules-light, but we don't regard complexity as desirable.
Open Game Content
The rules for Adventure Band are free to use, modify, republish, and sell under the Open Game License version 1.0a. The Drintera™ setting is Product Identity owned by Shewstone Publishing LLC.
Setting
The setting for Adventure Band is an original fantasy world called Drintera™. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.
Rules Engine
Updated June 2022: Adventure Band is based on the Fate Condensed rules engine. We settled on this instead of a D20-based engine, because there are plenty of good D20-based dungeon crawling games out there already. Fate™ is better aligned to our design goals (see below).
Rules
- Character creation
- Character Classes
- Stunts
- Category:Ancestry
- Character Aspects
- Loot
- Equipment
- Skills
Design Goals
See also the Design Notes page.
- Inspire players and GM to imagine and describe the action. The best moments are spontaneous.
- The best mechanics are simple. Be suspicious of complexity.
- Support creative problem-solving
- Emphasize teamwork and provide mechanical support for teamwork
- Playable with or without electronic tabletop
- Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
- Balance. We don't want some characters to overshadow others. We don't want any options so powerful that you're at a disadvantage if you choose something else.
Is Adventure Band for You?
Adventure Band may be to your liking if:
- you want to solve problems creatively.
- how you roleplay your character is more important than how much damage they can do.
- your character falling out of the frying pan and into the fire sounds fun.
Adventure Band is probably not for you if:
- power gaming is your thing.
- you need exotic character options like a half-elemental thunder gnome shadowrune bladesoliloquist to have a good time.
- you're uncomfortable with improvisation.
- you want a truly rules-light experience. Adventure Band has structure; there's not a lot of handwaving.