Warrior: Difference between revisions
From Adventure Band
(Added recommended skills) |
(Removed Wits. It won't be a skill.) |
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* Archer | * Archer | ||
* Armsmaster | * Armsmaster | ||
* Berserker - start with [[Berseker | * Berserker - start with the [[Berseker]] Stunt | ||
* Cavalier | * Cavalier | ||
* Paladin (when we figure out how to make build cross-class archetypes) | * Paladin (when we figure out how to make build cross-class archetypes) | ||
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* [[Athletics]] gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks. | * [[Athletics]] gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks. | ||
* [[Menace]] let you be so intimidating that your enemies falter, back off, or even suffer mental damage. | * [[Menace]] let you be so intimidating that your enemies falter, back off, or even suffer mental damage. | ||
* [[Stealth]] helps you slip past guards to get to the main villain. | * [[Stealth]] helps you slip past guards to get to the main villain. | ||
* [[Will]] lets you defend against mental attacks and resist fear. | * [[Will]] lets you defend against mental attacks and resist fear. |
Revision as of 05:20, 23 July 2022
Warrior is a class that excels in combat. They are the best class at facing enemies head-on. Warriors inflict consistently high damage with their attacks and also have the best defenses and ability to survive damage.
Archetypes to be developed for the Warrior class include:
- Archer
- Armsmaster
- Berserker - start with the Berseker Stunt
- Cavalier
- Paladin (when we figure out how to make build cross-class archetypes)
- Swashbuckler
Recommended Skills
- Fighting is the quintessential skill of the Warrior, allowing them to excel in melee combat.
- Shooting is an alternative combat skill that lets you use ranged weapons.
- Physique gives you the strength and fortitude to kick open doors or withstand exhaustion.
- Athletics gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks.
- Menace let you be so intimidating that your enemies falter, back off, or even suffer mental damage.
- Stealth helps you slip past guards to get to the main villain.
- Will lets you defend against mental attacks and resist fear.