Magic Missile: Difference between revisions

From Adventure Band
(Initial version)
 
(Rewrote so it always hits)
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[[Category:Level 1 Powers]]
[[Category:Level 1 Powers]]
{{Restricted|class=[[Wizard]]|level=1}}
{{Restricted|class=[[Wizard]]|level=1}}
When you [[Casting Spells|Cast]] this spell, becomes a situational Aspect for the rest of the scene. The caster (only) can Invoke it for Effect to make a ranged Physical Attack vs. Magic. The magic missiles count as force damage.
Once per scene, you can unleash a magical missile of force against a target you can see. The missile always hits and bypasses armor. Make a physical Attack using Magic vs. Physique.
 
'''Special:''' Magic missiles magically find their route to the target, so they can dodge around obstacles or hit an invisible target. The target can't use Aspect, stunts, and powers related to physical stealth or evasion to aid Defense. Only magical aids to defense help.

Revision as of 17:59, 22 July 2022

Restricted Stunt
Class: Wizard
Skill: None
Level: 1
Other: None

Once per scene, you can unleash a magical missile of force against a target you can see. The missile always hits and bypasses armor. Make a physical Attack using Magic vs. Physique.