Light: Difference between revisions
From Adventure Band
(Intial version) |
mNo edit summary |
||
Line 4: | Line 4: | ||
[[Category:Magician Spells]] | [[Category:Magician Spells]] | ||
[[Category:Magician Level 1 Spells]] | [[Category:Magician Level 1 Spells]] | ||
{{Restricted|class=[[Cleric]] or [[Magician]]|level=1 | {{Restricted|class=[[Cleric]] or [[Magician]]|level=1}} | ||
You can create magical light equivalent to a torch on an object you or an ally holds or wears. For example, you could cause light to emanate from the tip of your staff, from an ally's shield, or from a medallion around your neck. | You can create magical light equivalent to a torch on an object you or an ally holds or wears. For example, you could cause light to emanate from the tip of your staff, from an ally's shield, or from a medallion around your neck. | ||
Once per scene, if you're not in a brightly lit area, you can spend your turn to Create an Advantage (using your spellcasting skill) to use the light to your advantage. For example, you could make your opponents '''Dazzled by Bright Light''' or give your allies '''Dark Shadows''' to hide in. | Once per scene, if you're not in a brightly lit area, you can spend your turn to Create an Advantage (using your spellcasting skill) to use the light to your advantage. For example, you could make your opponents '''Dazzled by Bright Light''' or give your allies '''Dark Shadows''' to hide in. |
Revision as of 18:00, 23 July 2022
You can create magical light equivalent to a torch on an object you or an ally holds or wears. For example, you could cause light to emanate from the tip of your staff, from an ally's shield, or from a medallion around your neck.
Once per scene, if you're not in a brightly lit area, you can spend your turn to Create an Advantage (using your spellcasting skill) to use the light to your advantage. For example, you could make your opponents Dazzled by Bright Light or give your allies Dark Shadows to hide in.