Main Page: Difference between revisions

From Adventure Band
(Added points to design goals)
(Rephrased powering down magic)
Line 15: Line 15:
* Use the foundation of the [https://dnd.wizards.com/articles/features/systems-reference-document-srd 5E SRD] for a familiar feel, but streamline it
* Use the foundation of the [https://dnd.wizards.com/articles/features/systems-reference-document-srd 5E SRD] for a familiar feel, but streamline it
* Eliminate or reduce resource management. For example, eliminate the need to rest to replenish spells.
* Eliminate or reduce resource management. For example, eliminate the need to rest to replenish spells.
* Significantly reduce the power of individual spells, but ensure spellcasters don't run out of good spells.
* Give every PC something equally effective to do in battle, every round. Spells will have to be reduced in power to let the Warrior and Rogue match spellcasters' effectiveness.
* Emphasize teamwork and provide mechanical support for teamwork
* Emphasize teamwork and provide mechanical support for teamwork
* Playable with or without electronic tabletop
* Playable with or without electronic tabletop
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.

Revision as of 07:20, 30 December 2020

Adventure Band is the working title of a fantasy RPG from Shewstone Publishing. It is currently under early development.

Rules

All rules for Adventure Band are Open Game Content.

Setting

The canonical setting for Adventure Band is a new fantasy world called Drintera, which is hosted on World Anvil.

Design Goals

  • Easy to learn
  • Easy to GM
  • Fast playing: quick to resolve players' turns
  • Use the foundation of the 5E SRD for a familiar feel, but streamline it
  • Eliminate or reduce resource management. For example, eliminate the need to rest to replenish spells.
  • Give every PC something equally effective to do in battle, every round. Spells will have to be reduced in power to let the Warrior and Rogue match spellcasters' effectiveness.
  • Emphasize teamwork and provide mechanical support for teamwork
  • Playable with or without electronic tabletop
  • Supports plugging into a homebrew or published setting. Setting is not baked into the rules.