Main Page: Difference between revisions

From Adventure Band
(Added Phase 1 and Phase 2)
(Links to Combat and Conditions)
Line 2: Line 2:


== Open Game Content ==
== Open Game Content ==
All rules for Adventure Band are Open Game Content.
The rules for Adventure Band are free to use, modify, republish, and sell under the [[Open Game License]] version 1.0a. The Drintera setting is Product Identity owned by Shewstone Publishing LLC.


== Setting ==
== Setting ==
The canonical setting for Adventure Band is a new fantasy world called [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera], which is hosted on [https://www.worldanvil.com World Anvil].
The setting for Adventure Band is an original fantasy world called [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera]. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.


== Phase 1 ==
== Phase 1 ==
Phase 1 develops the [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera] setting and makes a set of targeted changes to the 5E base rules (from the SRD). Think of Adventure Band Phase 1 as a new fantasy world combined with a professionally developed "house rules" for 5E.
Phase 1 develops the [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera] setting and makes a set of targeted changes to the [https://dnd.wizards.com/articles/features/systems-reference-document-srd 5E SRD]. Think of Adventure Band Phase 1 as a new fantasy world combined with professionally developed house rules for 5E.


Phase 1 began in June 2021. It is fully compatible with 5E. Phase 1 will remain available as a stand-alone OGL system so you can keep playing it even if you aren't interested in Phase 2.
Phase 1 began in June 2021. It's fully compatible with 5E. You can play Adventure Band Phase 1 without ever moving on to Phase 2.
 
* [[Combat]]
* [[Conditions]]


== Phase 2 ==
== Phase 2 ==
Adventure Band Phase 2 is a complete redesign of characters, spells, and creatures to support our [[design goals]]. Phase 2 is '''not''' compatible with 5E. If you have favorite character classes or spells in 5E, we don't guarantee those will be available in Phase 2. It's a different game, designed for players who want a different experience than what they get from other major RPG brands.
Adventure Band Phase 2 is a complete redesign of characters, spells, and creatures to support our [[design goals]]. Phase 2 is '''not''' compatible with 5E. If you have favorite character classes, species, or spells in 5E, we don't guarantee those will be available in Phase 2. It's a different game, designed for players who want a different experience than they get from other major RPG brands.


* [[:Category: Character Classes | Character Classes]]
* [[:Category: Character Classes | Character Classes]]

Revision as of 05:15, 18 June 2021

Adventure Band is the working title of a fantasy RPG from Shewstone Publishing. It is currently under early development.

Open Game Content

The rules for Adventure Band are free to use, modify, republish, and sell under the Open Game License version 1.0a. The Drintera setting is Product Identity owned by Shewstone Publishing LLC.

Setting

The setting for Adventure Band is an original fantasy world called Drintera. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.

Phase 1

Phase 1 develops the Drintera setting and makes a set of targeted changes to the 5E SRD. Think of Adventure Band Phase 1 as a new fantasy world combined with professionally developed house rules for 5E.

Phase 1 began in June 2021. It's fully compatible with 5E. You can play Adventure Band Phase 1 without ever moving on to Phase 2.

Phase 2

Adventure Band Phase 2 is a complete redesign of characters, spells, and creatures to support our design goals. Phase 2 is not compatible with 5E. If you have favorite character classes, species, or spells in 5E, we don't guarantee those will be available in Phase 2. It's a different game, designed for players who want a different experience than they get from other major RPG brands.

Design Goals

  • Easy to learn
  • Easy to GM
  • Fast playing: quick to resolve players' turns
  • Use the foundation of the 5E SRD for a familiar feel, but streamline it
  • Eliminate or reduce resource management. For example, eliminate the need to rest to replenish spells.
  • Give every PC something equally effective to do in battle, every round. Spells will have to be reduced in power to let the Warrior and Rogue match spellcasters' effectiveness.
  • Emphasize teamwork and provide mechanical support for teamwork
  • Playable with or without electronic tabletop
  • Supports plugging into a homebrew or published setting. Setting is not baked into the rules.