Category:Character Classes: Difference between revisions

From Adventure Band
mNo edit summary
(Rewrote description)
Line 1: Line 1:
The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept.
Your character's '''class''' is their profession. It defines what [[:Category:Powers | Powers]] they'll be able to choose from, and therefore what cool things they'll do to help the band prevail.
 
In version 1.x of Adventure Band, each character can choose only one class.
 
Character classes are broad and fairly generic. To add flair, complement your character's class with a unique [[High Concept]] and, optionally, a distinctive [[Archetype]].


Every character starts with one class. See rules for [[changing class]] and [[multi-classing]].
Draft list of character classes:
* The [[Cleric]] uses divinely-inspired magic to strengthen, protect, and heal their allies
* The [[Scout]] uses wits and stealth to bypass obstacles and outwit enemies
* The [[Warrior]] excels at physical combat
* The [[Wizard]] uses magic to defeat enemies and overcome obstacles


Your character's class, combined with their [[character level]], unlocks [[:Category:powers|powers]].
The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept.

Revision as of 05:32, 19 June 2022

Your character's class is their profession. It defines what Powers they'll be able to choose from, and therefore what cool things they'll do to help the band prevail.

In version 1.x of Adventure Band, each character can choose only one class.

Character classes are broad and fairly generic. To add flair, complement your character's class with a unique High Concept and, optionally, a distinctive Archetype.

Draft list of character classes:

  • The Cleric uses divinely-inspired magic to strengthen, protect, and heal their allies
  • The Scout uses wits and stealth to bypass obstacles and outwit enemies
  • The Warrior excels at physical combat
  • The Wizard uses magic to defeat enemies and overcome obstacles

The design goal of character classes is to have the minimum number of classes necessary to support players' desired character concepts. Each class will have enough breadth to support different styles within its broad concept.

Pages in category "Character Classes"

The following 4 pages are in this category, out of 4 total.