Warrior: Difference between revisions
From Adventure Band
(added Berserker power) |
(Added recommended skills) |
||
Line 9: | Line 9: | ||
* Paladin (when we figure out how to make build cross-class archetypes) | * Paladin (when we figure out how to make build cross-class archetypes) | ||
* Swashbuckler | * Swashbuckler | ||
== Recommended Skills == | |||
* [[Fighting]] is the quintessential skill of the Warrior, allowing them to excel in melee combat. | |||
* [[Shooting]] is an alternative combat skill that lets you use ranged weapons. | |||
* [[Physique]] gives you the strength and fortitude to kick open doors or withstand exhaustion. | |||
* [[Athletics]] gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks. | |||
* [[Menace]] let you be so intimidating that your enemies falter, back off, or even suffer mental damage. | |||
* [[Wits]] gives you fast reflexes and the ability to take advantage of the ever-changing battlefield. | |||
* [[Stealth]] helps you slip past guards to get to the main villain. | |||
* [[Will]] lets you defend against mental attacks and resist fear. | |||
== Related Topics == | |||
* [[:Category:Warrior Powers|Warrior Powers]] |
Revision as of 11:21, 19 June 2022
Warrior is a class that excels in combat. They are the best class at facing enemies head-on. Warriors inflict consistently high damage with their attacks and also have the best defenses and ability to survive damage.
Archetypes to be developed for the Warrior class include:
- Archer
- Armsmaster
- Berserker - start with Berseker (power)
- Cavalier
- Paladin (when we figure out how to make build cross-class archetypes)
- Swashbuckler
Recommended Skills
- Fighting is the quintessential skill of the Warrior, allowing them to excel in melee combat.
- Shooting is an alternative combat skill that lets you use ranged weapons.
- Physique gives you the strength and fortitude to kick open doors or withstand exhaustion.
- Athletics gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks.
- Menace let you be so intimidating that your enemies falter, back off, or even suffer mental damage.
- Wits gives you fast reflexes and the ability to take advantage of the ever-changing battlefield.
- Stealth helps you slip past guards to get to the main villain.
- Will lets you defend against mental attacks and resist fear.