Warrior: Difference between revisions

From Adventure Band
(Added recommended skills)
(Removed Wits. It won't be a skill.)
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* Archer
* Archer
* Armsmaster
* Armsmaster
* Berserker - start with [[Berseker (power)]]
* Berserker - start with the [[Berseker]] Stunt
* Cavalier
* Cavalier
* Paladin (when we figure out how to make build cross-class archetypes)
* Paladin (when we figure out how to make build cross-class archetypes)
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* [[Athletics]] gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks.
* [[Athletics]] gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks.
* [[Menace]] let you be so intimidating that your enemies falter, back off, or even suffer mental damage.
* [[Menace]] let you be so intimidating that your enemies falter, back off, or even suffer mental damage.
* [[Wits]] gives you fast reflexes and the ability to take advantage of the ever-changing battlefield.
* [[Stealth]] helps you slip past guards to get to the main villain.
* [[Stealth]] helps you slip past guards to get to the main villain.
* [[Will]] lets you defend against mental attacks and resist fear.
* [[Will]] lets you defend against mental attacks and resist fear.

Revision as of 05:20, 23 July 2022

Warrior is a class that excels in combat. They are the best class at facing enemies head-on. Warriors inflict consistently high damage with their attacks and also have the best defenses and ability to survive damage.

Archetypes to be developed for the Warrior class include:

  • Archer
  • Armsmaster
  • Berserker - start with the Berseker Stunt
  • Cavalier
  • Paladin (when we figure out how to make build cross-class archetypes)
  • Swashbuckler

Recommended Skills

  • Fighting is the quintessential skill of the Warrior, allowing them to excel in melee combat.
  • Shooting is an alternative combat skill that lets you use ranged weapons.
  • Physique gives you the strength and fortitude to kick open doors or withstand exhaustion.
  • Athletics gives you mobility, wrestling moves, and opportunities to use terrain to your advantage. It also defends you against ranged attacks.
  • Menace let you be so intimidating that your enemies falter, back off, or even suffer mental damage.
  • Stealth helps you slip past guards to get to the main villain.
  • Will lets you defend against mental attacks and resist fear.

Related Topics