Armor: Difference between revisions

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[[Category:Equipment]]
[[Category:Equipment]]
==Armor Table==
=Armor Table=
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==Light Armor==
=Light Armor=
'''Light armor''' is armor worthy of the name, but is either made of nonmetallic materials or covers less than half the body. Examples:
'''Light armor''' is armor worthy of the name, but is either made of nonmetallic materials or covers less than half the body. Examples:
*A [https://en.wikipedia.org/wiki/Gambeson gambeson]
*A [https://en.wikipedia.org/wiki/Gambeson gambeson]
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*The armor of a [https://en.wikipedia.org/wiki/Murmillo Roman ''murmillo'' gladiator]
*The armor of a [https://en.wikipedia.org/wiki/Murmillo Roman ''murmillo'' gladiator]


Proper use of light armor requires the [[light_armor_proficiency light armor proficiency]] [[:Category:power |power]]. A character who doesn't have that, and wears light armor anyway, gains the [[Encumbered]] situational Aspect.
Proper use of light armor requires the [[Light Armor Proficiency]] [[:Category:Stunts |Stunt]]. A character who doesn't have that, and wears light armor anyway, gains the [[Encumbered]] situational Aspect.


==Medium Armor ==
=Medium Armor =
'''Medium armor''' is made of metal or, occasionally, other tough materials such as boiled leather or bone. It includes:
'''Medium armor''' is made of metal or, occasionally, other tough materials such as boiled leather or bone. It includes:
* Chain mail
* Chain mail
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* Heavy armor that covers vital areas only
* Heavy armor that covers vital areas only


Proper use of medium armor requires the [[medium_armor_proficiency medium armor proficiency]] [[:Category:power|power]]. A character who doesn't have that, and wears medium armor anyway, gains the [[Encumbered]] situational Aspect.
Proper use of medium armor requires the [[Medium Armor Proficiency]] [[:Category:Stunts |Stunt]]. A character who doesn't have that, and wears medium armor anyway, gains the [[Encumbered]] situational Aspect.


== Heavy Armor ==
= Heavy Armor =
'''Heavy armor''' is made of metal plates.
'''Heavy armor''' is made of metal plates or fantastic materials of comparable strength, such as dragon scales.


Proper use of heavy armor requires the [heavy_armor_proficiency heavy armor proficiency] [:Category:power power]. A character who doesn't have that, and wears heavy armor anyway, gains the [[Heavily Encumbered]] situational Aspect.
Proper use of heavy armor requires the [[Heavy Armor Proficiency]] [[:Category:Stunts |Stunt]]. A character who doesn't have that, and wears heavy armor anyway, gains the [[Heavily Encumbered]] situational Aspect.


== Magic Armor ==
== Magic Armor ==
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== See Also ==
== See Also ==
* [[Shields]] are often used with armor, but they aren't considered armor. Shields have separate [[Shields|rules]].
* [[Shields]] are often used with armor, but they aren't considered armor. Shields have separate [[Shields|rules]].
* [https://fate-srd.com/fate-condensed/optional-rules#weapon-and-armor-ratings Weapon and armor ratings]
* Fate rules for [https://fate-srd.com/fate-condensed/optional-rules#weapon-and-armor-ratings Weapon and armor ratings]

Revision as of 09:05, 25 September 2022

Armor Table

Armor Table
Armor Type Protection Cost
Light 1 Average (+1)
Medium 2 Fair (+2)
Heavy 3 Great (+4)

Light Armor

Light armor is armor worthy of the name, but is either made of nonmetallic materials or covers less than half the body. Examples:

Proper use of light armor requires the Light Armor Proficiency Stunt. A character who doesn't have that, and wears light armor anyway, gains the Encumbered situational Aspect.

Medium Armor

Medium armor is made of metal or, occasionally, other tough materials such as boiled leather or bone. It includes:

  • Chain mail
  • Scale and lamellar armor
  • Heavy armor that covers vital areas only

Proper use of medium armor requires the Medium Armor Proficiency Stunt. A character who doesn't have that, and wears medium armor anyway, gains the Encumbered situational Aspect.

Heavy Armor

Heavy armor is made of metal plates or fantastic materials of comparable strength, such as dragon scales.

Proper use of heavy armor requires the Heavy Armor Proficiency Stunt. A character who doesn't have that, and wears heavy armor anyway, gains the Heavily Encumbered situational Aspect.

Magic Armor

Magic armor typically has one or more of the following:

  • Physical Stress boxes, which replenish at the end of the scene
  • Useful Aspects, such as Indestructible Breastplate or Chain Mail As Light As Silk
  • Protection score increased by +1

See Also