Knockout Like a Boss: Difference between revisions

From Adventure Band
m (Agronosky moved page Sapper to Knockout Like a Boss: Clearer name)
(Rewrote effects entirely to replace Consequences instead of giving a bonus to Attack. Restricted to Scout class.)
 
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[[Category:Stunts]]
[[Category:Stunts]]
[[Category:Stealth Stunts]]
[[Category:Stealth Stunts]]
[[Category:Unrestricted Stunts]]
[[Category:Scout Stunts]]
[[Category:Level 1 Stunts]]
[[Category:Level 1 Stunts]]
[[Category:Unrestricted Level 1 Stunts]]
[[Category:Scout Level 1 Stunts]]
{{Unrestricted|skill=[[Stealth]]}}
{{Restricted|skill=[[Stealth]]|class=[[Scout]]}}


When you try to knock out an opponent by attacking undetected from behind with a blunt weapon (including a dagger pommel or the like), you get +2 to the attack. This can be combined with the bonus from the [[Backstab]] stunt. The GM can rule that some creatures, such as a [[gelatinous cube]] or [[golem]], can't be knocked out.
When you attack an opponent who is restrained or unaware of your presence, using an unarmed attack or a blunt melee weapon, you may choose to replace any physical Consequence you inflict with a situational Aspect, '''''Knocked Out''''', which lasts until the end of the scene.
 
The GM can rule that very large creatures, and creatures with unusual physiology such as [[gelatinous cube]]s and [[golem]]s, cannot be knocked out.

Latest revision as of 05:05, 19 March 2024

Restricted Stunt
Class: Scout
Skill: Stealth
Level: 1
Other: None

When you attack an opponent who is restrained or unaware of your presence, using an unarmed attack or a blunt melee weapon, you may choose to replace any physical Consequence you inflict with a situational Aspect, Knocked Out, which lasts until the end of the scene.

The GM can rule that very large creatures, and creatures with unusual physiology such as gelatinous cubes and golems, cannot be knocked out.