Cleric

From Adventure Band
Revision as of 04:43, 27 June 2022 by Agronosky (talk | contribs)

The Cleric is a spellcaster who gains the power to work miracles by following a spiritual regimen of meditation and rituals. The word "cleric" is a bit of a misnomer because a cleric doesn't have to be affiliated with an organized sect. We use the word "cleric" because it's the term for this class in other games (both 5E and Pathfinder). In Adventure Band, clerics don't get their powers directly through prayer. They practice rituals prescribed by a sacred mystery and thereby gain spiritual powers.

Creating a Cleric

  1. Choose one Archetype to represent the mystical powers at your command. Cleric is the only character class for which the Archetype is required. Your Archetype will give you:
    • Weapon proficiencies
    • Armor proficiency
    • Extra powers you can choose
  1. Unlock the Sanctity Skill. Sanctity is needed for your powers so you should strongly consider putting a high score into it.
  2. Choose three first-level powers. You can choose freely from the Cleric Powers list and from the list provided by your Archetype
  3. Consider taking an Aspect related to your creed and/or your position in a religious order -- or outside it!