Knockout Like a Boss

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Revision as of 05:05, 19 March 2024 by Agronosky (talk | contribs) (Rewrote effects entirely to replace Consequences instead of giving a bonus to Attack. Restricted to Scout class.)
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Restricted Stunt
Class: Scout
Skill: Stealth
Level: 1
Other: None

When you attack an opponent who is restrained or unaware of your presence, using an unarmed attack or a blunt melee weapon, you may choose to replace any physical Consequence you inflict with a situational Aspect, Knocked Out, which lasts until the end of the scene.

The GM can rule that very large creatures, and creatures with unusual physiology such as gelatinous cubes and golems, cannot be knocked out.