Design Notes

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Revision as of 17:46, 27 June 2022 by Agronosky (talk | contribs) (Intial version)
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Rules that Aren't in Adventure Band

Alignment
After careful consideration, we've decided alignment causes more confusion and more problems than it solves. You can easily re-introduce it as a house rule. Better yet, if a player wants their character's code of conduct to be important to the story, make it an Aspect.
Darkvision
Darkvision is overpowered. A character who needs to rely on a light source is at a huge disadvantage relative to one who has darkvision. Either everyone should have to use a light source, or no one should. It's a lot more interesting if everyone has to worry about light -- both being able to see, and the risk of being seen.

Spell Power

We're getting rid of the need to rest and recover spells. All spells are usable once per scene, or at will. This is a major change. It has a number of implications. The most important one is that spells need to be completely re-balanced with an eye toward frequent use.