Design Notes

From Adventure Band
Revision as of 04:00, 28 June 2022 by Agronosky (talk | contribs) (Moved spell power discussion into "Running Out of Spells")

Rules that Aren't in Adventure Band

Alignment
After careful consideration, we've decided alignment causes more confusion and more problems than it solves. You can easily re-introduce it as a house rule. Better yet, if a player wants their character's code of conduct to be important to the story, make it an Aspect.
Darkvision
Darkvision is overpowered. A character who needs to rely on a light source is at a huge disadvantage relative to one who has darkvision. Either everyone should have to use a light source, or no one should. It's a lot more interesting if everyone has to worry about light -- both being able to see, and the risk of being seen.
Running out of spells
In a big departure from Pathfinder and 5E, there is no limit to the number of times characters can cast their spells. Hoarding your spells, or running out and then turtling up to recover, is not fun. Instead, we're recalibrating the power of spells so a spellcaster can use their spells every Exchange, without overshadowing the the other characters.