Mage Hand
From Adventure Band
When you Cast this spell, it becomes a situational Aspect that lasts for the rest of the scene. That Aspect occupies a zone. Each Exchange, you can move it one zone independently from yourself. The magical hand is invisible but can be sensed by creatures that sense invisible objects.
You can Invoke it for effect to manipulate, but not damage, objects as if it were your own dominant hand. You may use any skill you possess. For example, you could attempt to pick a lock using Burglary or pick up a knife and stab someone using Fighting.
While the spell is active, you can spend your turn to Create an Advantage (using your Magic skill) and gain additional free invocations, if you succeed.