Armor
Armor Table
Armor Type | Protection | Cost |
---|---|---|
Light | 1 | Average (+1) |
Medium | 2 | Fair (+2) |
Heavy | 3 | Great (+4) |
Light Armor
Light armor is armor worthy of the name, but is either made of nonmetallic materials or covers less than half the body. Examples:
- A gambeson
- Medium armor that only covers the torso, such as a jack of plate
- The armor of a Roman murmillo gladiator
Proper use of light armor requires the Light Armor Proficiency Stunt. A character who doesn't have that, and wears light armor anyway, gains the Encumbered situational Aspect.
Medium Armor
Medium armor is made of metal or, occasionally, other tough materials such as boiled leather or bone. It includes:
- Chain mail
- Scale and lamellar armor
- Heavy armor that covers vital areas only
Proper use of medium armor requires the Medium Armor Proficiency Stunt. A character who doesn't have that, and wears medium armor anyway, gains the Encumbered situational Aspect.
Heavy Armor
Heavy armor is made of metal plates or fantastic materials of comparable strength, such as dragon scales.
Proper use of heavy armor requires the Heavy Armor Proficiency Stunt. A character who doesn't have that, and wears heavy armor anyway, gains the Heavily Encumbered situational Aspect.
Magic Armor
Magic armor typically has one or more of the following:
- Physical Stress boxes, which replenish at the end of the scene
- Useful Aspects, such as Indestructible Breastplate or Chain Mail As Light As Silk
- Protection score increased by +1
See Also
- Shields are often used with armor, but they aren't considered armor. Shields have separate rules.
- Fate rules for Weapon and armor ratings