Armor

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Types of Armor

Armor Table
Armor Type Protection Cost
Light 1 Average (+1)
Medium 2 Fair (+2)
Heavy 3 Great (+4)

Light Armor

Light armor is armor worthy of the name, but is either made of nonmetallic materials or covers less than half the body. Examples:

Proper use of light armor requires the Light Armor Proficiency Stunt. A character who doesn't have that, and wears light armor anyway, gains the Encumbered situational Aspect.

Medium Armor

Medium armor is made of metal or, occasionally, other tough materials such as boiled leather or bone. It includes:

  • Chain mail
  • Scale and lamellar armor
  • Heavy armor that covers vital areas only

Proper use of medium armor requires the Medium Armor Proficiency Stunt. A character who doesn't have that, and wears medium armor anyway, gains the Encumbered situational Aspect.

Heavy Armor

Heavy armor is made of metal plates or fantastic materials of comparable strength, such as dragon scales.

Proper use of heavy armor requires the Heavy Armor Proficiency Stunt. A character who doesn't have that, and wears heavy armor anyway, gains the Heavily Encumbered situational Aspect.

Magic Armor

Magic armor typically has one or more of the following:

  • Physical Stress boxes, which replenish at the end of the scene
  • Useful Aspects, such as Indestructible Breastplate or Chain Mail As Light As Silk
  • Protection score increased by +1

Requirements for Using Armor

In general, a character must have an Armor Proficiency Stunt to use armor, or they'll face signicant penalties.

  • All non-proficient characters are considered Encumbered while wearing light or medium armor.
  • All non-proficient characters are considered Heavily Encumbered while wearing heavy armor.
  • Non-proficient characters cannot cast spells while wearing armor.
  • Even when proficient with armor, Magicians suffer a -2 penalty to all spellcasting while wearing light or medium armor, or -4 while wearing heavy armor. This can be reduced or eliminated by the Armored Magician stunt.

See Also