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      <id>3482</id>
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      <timestamp>2025-02-12T12:39:47Z</timestamp>
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        <username>Agronosky</username>
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      <comment>/* Rules */  Added Spells categorry</comment>
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      <text bytes="2788" sha1="8pjw73egbz5iagqar6pi6ky6543p6iv" xml:space="preserve">Adventure Band is the working title of a fantasy RPG from [https://shewstonepublishing.com Shewstone Publishing]. It is currently under early development.

TODO: Introduction saying many hobbyists want a narrative game and emergent moments. Adventure band is designed to make the story unfold in unpredictable ways. I wouldn't call it rules-light, but we don't regard complexity as desirable.

== Open Game Content ==
The rules for Adventure Band are free to use, modify, republish, and sell under the [[Open Game License]] version 1.0a. The Drintera&amp;trade; setting is Product Identity owned by Shewstone Publishing LLC.

== Setting ==
The setting for Adventure Band is an original fantasy world called [https://www.worldanvil.com/w/drintera-shewstone-publishing Drintera]&amp;trade;. It's a world where adventurers explore lost cities, perform secret missions for lords and monarchs, and eventually become champions of the gods themselves.

== Rules Engine ==
Updated June 2022: Adventure Band is based on the ''[https://fate-srd.com/fate-condensed Fate Condensed]'' rules engine. We settled on this instead of a D20-based engine, because there are plenty of good D20-based dungeon crawling games out there already. Fate&amp;trade; is better aligned to our design goals (see below).

= Rules =
* [[Character creation]]
* [[:Category:Character Classes|Character Classes]]
* [[:Category:Stunts | Stunts]]
* [[:Category:Spells | Spells]]
* [[:Category:Ancestry]]
* [[Character Aspects]]
* [[Loot]]
* [[:Category:Equipment|Equipment]]
* [[:Category:Skills|Skills]]

= Design Goals =
See also the [[Design Notes]] page.
* Inspire players and GM to imagine and describe the action. The best moments are spontaneous.
* The best mechanics are simple. Be suspicious of complexity.
* Support creative problem-solving
* Emphasize teamwork and provide mechanical support for teamwork
* Playable with or without electronic tabletop
* Supports plugging into a homebrew or published setting. Setting is not baked into the rules.
* Balance. We don't want some characters to overshadow others. We don't want any options so powerful that you're at a disadvantage if you choose something else.

= Is Adventure Band for You? =
Adventure Band may be to your liking if:
* you want to solve problems creatively.
* how you roleplay your character is more important than how much damage they can do.
* your character falling out of the frying pan and into the fire sounds fun.

Adventure Band is probably not for you if:
* power gaming is your thing.
* you need exotic character options like a half-elemental thunder gnome shadowrune bladesoliloquist to have a good time.
* you're uncomfortable with improvisation.
* you want a truly rules-light experience. Adventure Band has structure; there's not a lot of handwaving.</text>
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