Cleric: Difference between revisions
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[[Category: Character Classes]] | [[Category: Character Classes]] | ||
The ''' | The '''Cleric''' is a spellcaster who gains the power to work miracles by following a spiritual regimen of meditation and rituals. The word "cleric" is a bit of a misnomer because a cleric doesn't have to be affiliated with an organized sect. We use the word "cleric" because it's the term for this class in other games (both 5E and Pathfinder). In Adventure Band, clerics don't get their powers directly through prayer. They practice rituals prescribed by a sacred mystery and thereby gain spiritual powers. | ||
= Creating a Cleric = | |||
Unlike other classes, an [[Archetype]] is required. | |||
Archetypes to be developed: | |||
* [[Mystery of Life]] | |||
* [[Druid]] | |||
When you take your first level in a cleric class, you gain | |||
* Whatever free stunts are provided by your archetype | |||
* Two additional stunts, which you can choose from any list you have access to: your [[Ancestry]], [[Archetype]], [[background]], or any unrestricted stunts you want. | |||
* Three first-level spells | |||
Consider taking an Aspect related to your [[creed]] and/or your position in a religious [[order]] -- or outside it! | |||
== Spells == | |||
* [[Bless]] | |||
* [[Light]] | |||
* [[Turn Undead]] | |||
* [[Protection from Evil]] | |||
* [[Remove Fear]] | |||
* [[Lesser Healing]] | |||
* [[Healing Word]] | |||
== Recommended Skills == | |||
* [[Sanctity]] is the essential skill for clerics and is used for casting spells. | |||
* [[Will]] prepares the cleric to face supernatural opponents such as fiends and undead. | |||
* [[Academics]] is appropriate for clerics who have formal education. | |||
* [[Fighting]] can be effective for clerics if their [[Archetype]] gives them access to good weapons and armor. |
Latest revision as of 17:30, 23 July 2022
The Cleric is a spellcaster who gains the power to work miracles by following a spiritual regimen of meditation and rituals. The word "cleric" is a bit of a misnomer because a cleric doesn't have to be affiliated with an organized sect. We use the word "cleric" because it's the term for this class in other games (both 5E and Pathfinder). In Adventure Band, clerics don't get their powers directly through prayer. They practice rituals prescribed by a sacred mystery and thereby gain spiritual powers.
Creating a Cleric
Unlike other classes, an Archetype is required.
Archetypes to be developed:
When you take your first level in a cleric class, you gain
- Whatever free stunts are provided by your archetype
- Two additional stunts, which you can choose from any list you have access to: your Ancestry, Archetype, background, or any unrestricted stunts you want.
- Three first-level spells
Consider taking an Aspect related to your creed and/or your position in a religious order -- or outside it!
Spells
Recommended Skills
- Sanctity is the essential skill for clerics and is used for casting spells.
- Will prepares the cleric to face supernatural opponents such as fiends and undead.
- Academics is appropriate for clerics who have formal education.
- Fighting can be effective for clerics if their Archetype gives them access to good weapons and armor.