Remove Fear

From Adventure Band

Spell
Class: Cleric
Level: 1
Prerequisite: None

You can immediately remove a mental Consequence relating to fear from a creature in your zone. The difficulty is 2 for a Mild Consequence, 4 for a Moderate Consequence, and 6 for a Severe Consequence. (This spell can't help an Extreme Consequence).

  • If you get a full success, the subject also regains 1 point of mental stress.
  • If you succeed with style, the subject regains an addition 2 points of mental stress (3 total)

Special: If an ally has been taken out by fear (not conceded), this spell can return them to the fight. If the ally is an NPC with no Consequence track, the difficulty is 4.